Posts
Plastic Material Development in Blender – Surface Imperfections and Reflective Control
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Concrete Material Development in Blender – Edge Wear and Surface Aging
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Blender Cycles Baking Pipeline for VR Environment Optimisation (Video Recording)
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This video documents part of my Blender Cycles baking workflow for the Archive scene. The video demonstrates how lighting information (direct/indirect light), roughness, and normal maps are baked into textures to achieve high-quality visuals in Unity while maintaining low performance cost for VR applications. Video YouTube Link: https://youtu.be/g0K8Sy3uvVQ
Blender-Based Environment Development Process Video
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This video documents part of the production process of Underground Corridor , recorded in Blender from the early stage, where only the basic structural framework was established, through to later refinement and development. While the footage does not represent the complete workflow, it demonstrates the progression of the scene and serves as evidence that all models included in the Degree Project were created by myself. Video YouTube Link: https://youtu.be/5N2hSNwDOuA