Posts

Plastic Material Development in Blender – Surface Imperfections and Reflective Control

Concrete Material Development in Blender – Edge Wear and Surface Aging

Blender Cycles Baking Pipeline for VR Environment Optimisation (Video Recording)

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This video documents part of my Blender Cycles baking workflow for the Archive scene. The video demonstrates how lighting information (direct/indirect light), roughness, and normal maps are baked into textures to achieve high-quality visuals in Unity while maintaining low performance cost for VR applications. Video   YouTube Link: https://youtu.be/g0K8Sy3uvVQ

Environment Art - Observation Room

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Blender-Based Environment Development Process Video

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This video documents part of the production process of Underground Corridor , recorded in Blender from the early stage, where only the basic structural framework was established, through to later refinement and development. While the footage does not represent the complete workflow, it demonstrates the progression of the scene and serves as evidence that all models included in the Degree Project were created by myself. Video   YouTube Link:  https://youtu.be/5N2hSNwDOuA

Environment Art - Underground Corridor

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Date: 18. 4. 2026 -Modeled the basic structure of the corridor. -Reuse the materials and lighting fixtures of the stairwell and Archive scenes.