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Showing posts from March, 2026

Environment Art - Stairwell

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Date: 26. 3. 2026 Clay Model -Modeled t he basic structure of the scene. -Set up  the initial lighting. Date: 27. 3. 2026 -Further redine the model. -Texture the model with the material I created in Substance Designer. Date: 6. 4. 2026 Final Verson -Used Ambient Occlusion Node to add an aging effect to the material. -further improved the lighting. Date: 18. 4. 2026 Final Verson -Some areas of the scene were redone, making the overall look more harmonious.  -The next level of the staircase was created. -More objects (doors, tables) were added.  -The lighting was optimized.

Real-World References

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Introduction This blog records the real-world references used in my degree project during the environment modelling stage. Reference Categories Architectural References: Brutalism a rchitecturals in the UK and Japan. Object References: Retro-futuristic clocks, chairs and lamps. Lighting References: Lighting design in films and videogames. Scene-by-Scene Reference List 1. Laboratory Game Environment Architectural references Hofheide Crematorium Holy Cross Catholic Church, Vienna 2001: A Space Odyssey Object references Europhon H10 Radio Orologio clock radio Nikon ZR camera 2. Corridor Game Environment Object references Chairs and tables at ICC Kyoto Lighting design in Blade Runner 2049 Architectural references Entrance / door design of the Headquarters of the French Communist Party, Paris 3. Exterior Structure Game Environment Object references ROMAG GRT_3 light rail vehicle Architectural references Blade Runner 2049 Barbican Centre, London Orgues de Flandre, Paris Brunswick Centre...

Environment Art - Archive Corridor

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Date: 22. 3. 2026 Clay Model -Modeled t he basic structure of the scene. -Set up  the initial lighting. Date: 27. 3. 2026 -Further redine the model. -Texture the model with the material I created in Substance Designer. Date: 1. 4. 2026 -Further redine the model. -Used Ambient Occlusion Node to add an aging effect to the material. -further improved the lighting. Date: 4. 4. 2026 Final Verson -Render the final rendering

Assets Production - Perforated Metal Panel

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Material Preview in Substance 3D Designer Material Nodes in  Substance 3D Designer Application of Material in Blender

Material Asset Production - Metal and Carpet

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 Metal_01 Material Preview in Substance 3D Designer Material Nodes in Substance 3D Designer Metal_00_01 Material Preview in Substance 3D Designer Material Nodes in Substance 3D Designer Carpet 01 Material Preview in Substance 3D Designer Material Nodes in Substance 3D Designer Carpet 02 Material Preview in Substance 3D Designer Material Nodes in Substance 3D Designer