Real-World References
Introduction
This blog records the real-world references used in my degree project during the environment modelling stage.
Reference Categories
Architectural References: Brutalism architecturals in the UK and Japan.
Object References: Retro-futuristic clocks, chairs and lamps.
Lighting References: Lighting design in films and videogames.
Scene-by-Scene Reference List
1. Laboratory
Game Environment
Architectural references
Hofheide Crematorium
Holy Cross Catholic Church, Vienna
Object references
Europhon H10 Radio Orologio clock radio
Nikon ZR camera
2. Corridor
Game Environment
Object references
Chairs and tables at ICC Kyoto
Lighting design in Blade Runner 2049
Architectural references
Entrance / door design of the Headquarters of the French Communist Party, Paris
3. Exterior Structure
Game Environment
Object references
ROMAG GRT_3 light rail vehicle
Architectural references
Blade Runner 2049
Barbican Centre, London
Orgues de Flandre, Paris
Brunswick Centre, London
4. Archive Corridor
Game Environment
Architectural references
Setagaya Art Museum, Tokyo
Lighting references
Blade Runner 2049
5. Archive
Game Environment
Architectural references
Westminster tube station, London
Comments
Post a Comment