Real-World References

Introduction

This blog records the real-world references used in my degree project during the environment modelling stage.

Reference Categories

Architectural References: Brutalism architecturals in the UK and Japan.
Object References: Retro-futuristic clocks, chairs and lamps.
Lighting References: Lighting design in films and videogames.

Scene-by-Scene Reference List

1. Laboratory

Game Environment



Architectural references

Hofheide Crematorium


Holy Cross Catholic Church, Vienna


2001: A Space Odyssey


Object references

Europhon H10 Radio Orologio clock radio



Nikon ZR camera



2. Corridor

Game Environment



Object references

Chairs and tables at ICC Kyoto



Lighting design in Blade Runner 2049


Architectural references

Entrance / door design of the Headquarters of the French Communist Party, Paris


3. Exterior Structure

Game Environment



Object references

ROMAG GRT_3 light rail vehicle


Architectural references

Blade Runner 2049


Barbican Centre, London


Orgues de Flandre, Paris


Brunswick Centre, London


4. Archive Corridor

Game Environment


Architectural references

Setagaya Art Museum, Tokyo

 
Lighting references

Blade Runner 2049

5. Archive

Game Environment


Architectural references

Westminster tube station, London


6. Stairwell

Game Environment


Architectural references

Richards Medical Research Laboratories






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