Third-Party Assets - Quixel Megascans Usage

 Introduction

This blog documents the third-party assets used in my degree project. 

-All models in the game were modeled by myself in Blender.

-Most of the materials in the game were created independently by me, including 13 base materials made
 in Substance Designer, 1 material made in Procreate, and 1 material made using Blender's material   nodes. 


-About 9–14 third-party materials were used in pre-production, all of which were replaced with self-   made materials in the final game.

-The only third-party assets used in the final game are few textures from Quixel Megascans.

Assets List

1. Scratched Painted Metal

Scratched Painted Metal | Fab
Third-Party asset type: Texture
Texture type: Roughness
Use in game: Provides roughness details for man-made objects in the scene, such as metals, plastics, screens, etc.

2. Scratched Metal

Scratched Metal | Fab
Third-Party asset type: Texture
Texture type: Roughness
Use in game: Provides roughness details for man-made objects in the scene, such as metals, plastics, screens, etc.

3. Carpet Tiles

Third-Party asset type: Texture
Texture type: Base Color, Roughness, Normal, Specular IOR Level, Bump
Use in game: Provide material for the bedsheet.



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