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Showing posts from October, 2025

Concept Art of Game Scene 01

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 What scenes will there be in the game? Laboratory The corridor next to the laboratory The exterior of the building The archive The monitoring room The central space The concept art of  central space The office of the boss of the Kamigaki conglomerate. The vast space is surrounded by concrete walls that resemble building facades. On the walls, one can see rows of bright and dim lights flickering. Upon closer inspection, it can be noticed that each light represents a server. The floor of the space is a shallow layer of water, like a still lake. On the water surface, there are countless glowing wires, all seemingly extending from the bottommost servers and finally converging at the center of the space, forming a Japanese traditional courtyard building that is out of place with the surroundings. References Katsura Imperial Villa Chushoin - Katsura Imperial Villa Kyoto State Guest House (Kyoto) Kyoto State Guest House | Cabinet Office, Government of Japan Ruriko-in Temple Symbolpl...

Touchpoint Matrix

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User Scenario

  What type of problem my media-piece can solve? The need for entertainment Video games, entertainment, relaxation, puzzles, a sense of achievement   The need for exciting new experiences The immersive visual experience of VR, the immersive interaction logic (using screens, grasping objects, buttons/handles, etc. for interaction), and the novel experience of sci-fi world scenes   User Scenario                                                                     Who is the user? Ansel is 22 years old this year. He has just graduated and is currently interning at an advertising company. He is fond of science fiction-themed works, enj...

Culture Background

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  My project "Latent Content" is a narrative-based VR game. Games similar to it include Half-Life: Alyx and Control , among others. I focused the core of game design on the game scenes. “Game designers don’t simply tell stories; they design worlds and sculpt spaces.” (Jenkins, 2005). I hope to provide players with an immersive experience through excellent game space design. At the same time, I also hope to make the game space a carrier of the narrative. I wish to achieve this through the design of maps, levels, and interactions, so that players can explore, interact and participate in the story just as they do in the real world within the game space.as Ryan notes, ““For a text to be immersive, then, it must create a space to which the reader, spectator, or user can relate, and it must populate this space with individuated objects. It must, in other words, construct the setting for a potential narrative action…” (Ryan, 2001, p.15)” (Ryan, 2003) The story of the game is re...

Game Overview 0.2 (Update)

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  Summary (Updated) A narrative-driven single-line plot VR game, with a science fiction, near-future story background. Themes related to dreams and artificial intelligence. The gameplay includes CG animations and player exploration and interaction within the scenes. The game aims to provide players with a smooth, simple, immersive and engaging gaming experience with outstanding visual and artistic effects like a movie. Game   Game Technology (Updated) Game Engine: Unity 5.3 LTS VR Operating Environment: Steam VR Modeling Software: Blender Material Software: Substance 3D Designer, Substance 3d Painter, Photoshop, Blender Game CG rendering: Blender Game CG post-production: After Effects Sound effect production: Not yet determined Playing area: Completely empty area of 3m x 3m or larger Game running devices: Desktops or laptops which featuring DP 1.4 or DP 2.0 interfaces   style (Art style) Near-future; Artificial intelligence; Retro-futur...

Reference Works (films, games, architecture)

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GAMES   Control Detroit Become Human Death Stranding Alan Wake 2 Half-Life Alyx  (VR game) The Stanley Parable FILMS Ghost in the Shell (攻殻機動隊), Akira ( アキラ ), Blade Runner 2049 ARCHITECTURES Tate Modern(London) Kyoto International Conference Center (Kyoto) イメージギャラリー | 国立京都国際会館 Uji Station (Kyoto) Uchihashishoni Dental Clinic (Kyoto) Pharaoh | Project | Shin Takamatsu Architect and Associates Kyoto State Guest House (Kyoto) Kyoto State Guest House | Cabinet Office, Government of Japan