[YTB Tutorial Texturing skills] in Substance 3D Designer
Techniques helping with shape inflation and deflation
https://www.youtube.com/channel/UC-toy9WMImypmLAiU9h_SzQ
The slope blur serves as inflating and deflating soft shapes and height maps. Its node changes and inputs are based on the slope of a grayscale input image. Instead of just moving or distorting shapes, it creates an interesting smearing or fading effect.
The “Intensity” slider is for using positive and negative values. A larger intensity means the effect is pushed out further from the original shape.
Mode adjusted the blending mode of the blur passes. Among these types, “Min” eats away existing areas while “Max” mirrors out white areas. And “Blur” eats away and smear
Techniques helping with adding smaller details to shapes:
The multi-directional warp node is a great node to warp shapes in an interesting way. It distorts the shape in a few set directions based on an intensity input.
Among the types of “Mode”, “Average” is more of a soft distortion ; “Min” still eats away. And “Max” extends while “Chain” gives a really intense distortion. The parameter of “Directions” is for choosing how many directions to warp.
A typical occasion to apply skills above:damaging the edges of bricks in a brick wall height map.
Techniques helping with creating cracks
The Cross section node draws a close sectional profile of an input image. “Height Scale” is for defining the height of visualization and “Height Offset” shifts the visualization up or down. “Drawing Style” is to switch between different styles
The High-pass Grayscale node gets rid of large luminance differences keeping the details. Radius defines the area size for the differences to remove.
The Bevel node performs an edge babbling effect on a high contrast input image. “Distance” adjusts the bevel effect range. “Smoothing” controls the blur intensity which is added after the babbling effect.
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