Blender Cycles Baking Pipeline for VR Environment Optimisation (Video Recording)
This video documents part of my Blender Cycles baking workflow for the Archive scene. The video demonstrates how lighting information (direct/indirect light), roughness, and normal maps are baked into textures to achieve high-quality visuals in Unity while maintaining low performance cost for VR applications.
Video
YouTube Link:
https://youtu.be/g0K8Sy3uvVQ
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