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Showing posts from May, 2026

Making high quality reflection Probe in Unity 6.0

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Importing All Scene Assets into Unity 6.0

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 After rebuilding the main project framework in Unity 6.0, I have now moved on to the next stage of production: importing all of the completed scene assets into the Unity project. This includes the environment models, baked textures, materials, and supporting assets that will form the final VR experience. The project currently contains several connected VR environments: 00_MainMenu_VR 01_Laboratory 02_LabCorridor 03_Archive 04_Stairwell 05_UndergroundCorridor 06_ObservationRoom