Importing All Scene Assets into Unity 6.0
After rebuilding the main project framework in Unity 6.0, I have now moved on to the next stage of production: importing all of the completed scene assets into the Unity project. This includes the environment models, baked textures, materials, and supporting assets that will form the final VR experience.
The project currently contains several connected VR environments:
00_MainMenu_VR
01_Laboratory
02_LabCorridor
03_Archive
04_Stairwell
05_UndergroundCorridor
06_ObservationRoom
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