Importing All Scene Assets into Unity 6.0

 After rebuilding the main project framework in Unity 6.0, I have now moved on to the next stage of production: importing all of the completed scene assets into the Unity project. This includes the environment models, baked textures, materials, and supporting assets that will form the final VR experience.

The project currently contains several connected VR environments:

00_MainMenu_VR


01_Laboratory



02_LabCorridor



03_Archive



04_Stairwell



05_UndergroundCorridor



06_ObservationRoom

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