[YTB Tutorial Texturing skills] in Substance 3D Designer
Techniques helping with shape inflation and deflation https://www.youtube.com/channel/UC-toy9WMImypmLAiU9h_SzQ The slope blur serves as inflating and deflating soft shapes and height maps. Its node changes and inputs are based on the slope of a grayscale input image. Instead of just moving or distorting shapes, it creates an interesting smearing or fading effect. The “Intensity” slider is for using positive and negative values. A larger intensity means the effect is pushed out further from the original shape. Mode adjusted the blending mode of the blur passes. Among these types, “Min” eats away existing areas while “Max” mirrors out white areas. And “Blur” eats away and smear Techniques helping with adding smaller details to shapes: The multi-directional warp node is a great node to warp shapes in an interesting way. It distorts the shape in a few set directions based on an intensity input. Among the types of “Mode”, “Average” is more of a soft distortion ; “Min” still eats away....


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