Introduction This blog documents the third-party assets used in my degree project. -All models in the game were modeled by myself in Blender. -Most of the materials in the game were created independently by me, including 13 base materials made in Substance Designer, 1 material made in Procreate, and 1 material made using Blender's material nodes. -About 9–14 third-party materials were used in pre-production, all of which were replaced with self- made materials in the final game. -The only third-party assets used in the final game are few textures from Quixel Megascans. Assets List 1. Scratched Painted Metal Scratched Painted Metal | Fab Third-Party asset type: Texture Texture type: Roughness Use in game: Provides roughness details for man-made objects in the scene, such as metals, plastics, screens, etc. 2. Scratched Metal Scratched Metal | Fab Third-Party asset type: Texture Texture type: Roughness Use in game: Provid...
Comments
Post a Comment