Environment Art - Archive
Date: 22. 3. 2026
Clay Model
-Modeled the basic structure of the scene.
-Set up the initial lighting.
-Modeled the basic structure of the console.
Date: 27. 3. 2026
-Texture the model with the material I created in Substance Designer.
-Adjust the lighting.
Date: 3. 4. 2026
-Further redine the models.
-Used Ambient Occlusion Node to add an aging effect to the materials.
-Refine the lighting effects, adding server lighting on the walls and overhead lighting.
-Remove the volumetric fog to ensure high performance in Unity.


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