Environment Art - Archive

Date: 22. 3. 2026

Clay Model

-Modeled the basic structure of the scene.
-Set up the initial lighting.


Date: 26. 3. 2026

-Modeled the basic structure of the console.


Date: 27. 3. 2026

-Texture the model with the material I created in Substance Designer.
-Adjust the lighting.



Date: 3. 4. 2026

-Further redine the models.
-Used Ambient Occlusion Node to add an aging effect to the materials.
-Refine the lighting effects, adding server lighting on the walls and overhead lighting.
-Remove the volumetric fog to ensure high performance in Unity.



Date: 4. 4. 2026

Final Verson

-Render the final rendering








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